The Shift tab allows one to vary the spacing
between tiles. With the default parameters, rectangular tiles
are arranged so that their Geometric bounding boxes
are touching. The following options are available to add or subtract
space between the tiles:
-
Shift X, Shift Y:
Adds (or subtracts) to the tile spacing in units of bounding box
width and height. A random factor can also be added.
-
Exponent: Changes the exponent
factor z so that position of each tile is x (or
y) = (1 + “shift”)z.
-
Alternate: The shift alternates between being
added and subtracted.
-
Cumulate: The previous shift is added to the
new shift. For example, if there was a Shift
X of 10%, normally the space between subsequent tiles
would be 10%, 20%, 30%, and so on. With this option, the shifts become
10%, (10+20)% (10+20+30)%, etc. This is useful when one is also
scaling the tiles to keep the tile spacing
constant. (See the Scale Tab section for an example.)
-
Exclude tile: The tile width or height is
excluded in the calculation of tile spacing. This is useful
when using the Rotation option to put tiles
on a circle. In this case, it is a shortcut for specifying a
−100% shift.
Question: What is the symmetry of closely packed hexagons? The
answer is P1 as can be seen below. One can use this fact to
trivially generate the board for the game Hex
invented independently by the mathematicians Piet Hein and John
Nash.