Tweaking Paths

A variety of Tweak Tool modes modify paths. If an object is not a path (i.e., Rectangles, Ellipses, text) it is first converted to a path. Unlike the Node Tool, nodes do not need to be selected.

All path modes share the Fidelity parameter. The range for the parameter is from 1 to 100. A low value gives a rough distortion using few nodes, a high value gives a smoother distortion but at the cost of creating large numbers of nodes. Note that any path distortion will affect the entire path, even the parts that are far away from the cursor.

The tool has several known problems. If used on an open path, the path will become closed. It doesn't work well on straight lines or lines with just two nodes.

The following path modes are available:

Paint Tweak - Text Example.
The Tweak Tool was applied with a different mode to each of the text objects. In each case the cursor was moved from top to bottom. The mode is indicated by the text. The original text is outlined in red.

A few short cuts exist: Ctrl switches temporarily to Shrink mode. Ctrl+Shift switches temporarily to Grow mode.

The Tweak Tool is very useful for manipulating hatchings.

Paint Tweak - Sphere.
The hatching was created by using the Interpolate extension twice to create two quasi-orthogonal sets of lines that were then clipped by a circle. When created, each set of lines belonged to one compound path. The compound paths were broken apart (Path Paint Tweak - Sphere. Break Apart (Shift+Ctrl+K)) and then the strokes converted to paths (Path Paint Tweak - Sphere. Stroke to Path (Ctrl+Alt+C)). Finally, the Tweak Tool was used in Shrink mode to narrow the width of the lines to create a 3D-shading effect.